Awareness Rooms

Awareness Rooms

  • Awareness Rooms
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¹²ÓÐ1È˸øAwareness RoomsͶƱÁË

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  • ·¢ÐÐÈÕÆÚ£º16 Jun, 2016
  • ¿ª·¢ÉÌ£ºGAME NA KIBUN
  • ·¢ÐÐÉÌ£ºAGM PLAYISM
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When you "Check" or "Interact" the object, a "?" or "!" icon over the girl's head will appear, if it has no colour, you'll know you are already "aware" of those objects.
When the level reaches 50% or 100%, the colour will come back and you will have detailed information for the objects.

When you use/lose the item, usually you can collect it again at the place where you found it. So stop whining and run for the item! (Sorry, the girl cannot run)

When you already have too many items and no space for a new one, you should go back and put another item back.
You can place the item by using it at the same place where you found it (same action as when you pick it up).

Controls (keyboard recommended):
Move: Arrow keys
Check/Interact: Z key
Switch action: Hold the left Shift key and select with Arrow keys



When confronted with something you don't really understand, you feel things like fear, or curiosity, but sometimes you also feel enjoyment when you start to make sense of it.

I wanted to recreate that feeling in a game, so I made "Awareness Rooms".
I hope you will also feel the pleasure of the vague gradually taking shape as you solve each puzzle.

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Windows Mac OS X

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´¦ÀíÆ÷ Intel Core2 or better
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direct_x Version 9.0
´æ´¢¿Õ¼ä 200 MB available space
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