WizardCraft

WizardCraft

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  • Steam30天评测:
  • Steam全部评测:褒贬不一:(21)
  • 发行日期:27 May, 2016
  • 开发商:David Mccue
  • 发行商:David Mccue
  • 官方网站:

游戏详情

WizardCraft is a fantasy-themed real-time strategy (RTS) game where players try to destroy AI opponents by collecting resources and creating an army. The game is played in a medieval setting with fantasy elements, where both sides have melee (knights), ranged (archers), aerial units (dragons), and spell casters (wizards). Most of the missions follow the pattern "collect resources, build buildings and units, destroy opponents".

The game is played by building up a working economy to produce military units, and then going to war against AI enemies. Iron and coal is needed to produce weapons that are needed to 'recruit' soldiers, which in turn requires mines and food production. All buildings require wood and stone to build, and all peasants need living space, which results in a complex chain of infrastructure required before big armies may be produced. Upgrade points earned during combat can be used in the Castle to upgrade various units. The Castle is considered as the central hub in the game, if it is destroyed it's game over.

WizardCraft currently contains 30 missions and two different skirmish modes, 'normal mode' and 'battle mode'. Battle mode is a quick mode which only uses two resources 'wood' and 'gold' to produce buildings and units, this allows players to quickly build an army so players can focus more on the attacking aspect of the game. Normal mode contains all 29 different resources available in the game and players must create a stable economy in addition to managing an army. Both skirmish modes can be further customized to increase the cap limit on buildings and units, as well as the stats of each individual unit, allowing players the freedom to play the game however they decide.

The game's easy to use map editor also allows players to develop maps for use in the skirmish modes.

Key Features Include:
Over 30 missions;
Skirmish mode containing over 50 different maps and a fast paced 'Battle' mode which allows players to focus more on attacking enemy players.
Create your own skirmish maps with our easy to use map editor.
3 different difficulty levels.
Real-time battles with up to 600 units.
Take control of 12 different units, including archers, knights, cannons, wizards and dragons.

系统需求

Windows

最低配置

操作系统 Windows XP/7/8/10 (64bit versions only)
处理器 SSE2 instruction set support.
内存 2 GB RAM
显卡 Graphics card with DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
direct_x Version 9.0
存储空间 2 GB available space
声卡
网络
附注事项

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最有价值评测(过去30天内)
WizardCraft
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总时数 3.2 小时
发布于:2017年7月4日
2D魔幻版要塞,一般来说评价一款RTS游戏上手难度如何,我都是直接开一盘遭遇战看能不能在前两三局就摸清这款游戏的资源,募兵,战斗系统。本作比较令我惊喜的是第一局我就已经搞懂了游戏的基本流程。和要塞非常接近,资源分成三类,矿物,食物和魔法,矿物用来打造武器,魔法资源用来制作魔杖,食物不清楚,应该可能是用来降低workload的。兵种上因为没有阵营,所以每个玩家的兵种都一样,就是步兵骑兵弓箭手炮兵几类,法师就是冰火雷等等,从元素上讲,这款游戏是比较简单的,因此对新手,特别是RTS游戏经验比较丰富的新手来说还是很友好的。另外这款游戏似乎没有攻击这个选项,只是把部队派往一个地点,然后自动战斗。对于一款小品级的RTS游戏,本作还是很合格的,偶尔用来放松一下很适合,打折后7元可入。------------------------------------------------------稍微深入地玩了一下,才发现这游戏BUG真是多的可怕,所以回来改一下评价,希望大家暂时不要购买。BUGS:1.在遭遇战选择队伍的时候,在部分地图队伍功能失效,变成玩家与电脑各自为战。2.在资源菜单关闭某些资源的开采之后,与之相关的资源开采或工具建造也会停止。3.关闭某些资源开采后重新开启,开采地点并没有恢复开采。4.点击菜单中某些按钮时,会穿透菜单,选择下方对应位置的建筑物。5.框选部队左击目的地后部队依然攻击附近敌人。6.经常出现没有点击鼠标但产生点击效果的情况。7.在部队中有法师的情况下使用其法术无效。除了这些极大影响游戏体验的BUG,战斗系统的不人性化,资源采集系统学要塞却不及,都导致我给这款游戏差评,购买请谨慎。
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